Navigation
Calculators Pricing Blog About Contact
Get Started
Get Started Login
🧪

Schedule 1 Calculator

Calculate the most profitable drug mixes in Schedule 1. See sell prices, effects, and profit for every ingredient combination.

Select a base product and add ingredients to see resulting effects, sell price, and profit. The mixing order matters — effects transform as you add each ingredient.

Base Product
Add Ingredients (in order)

Schedule 1 Mix Calculator: Maximize Your Product Profit

Schedule 1 is a popular drug empire simulation game where players build a business from the ground up. One of the most important mechanics is the mixing system — combining base products with ingredients to add effects that increase the sell price. Our calculator lets you experiment with every possible combination to find the most profitable mixes without wasting in-game resources.

How the Mixing System Works

Every product in Schedule 1 starts with a base price and one default effect. When you add an ingredient at a mixing station, two things happen:

  1. Existing effects may transform — each ingredient can change certain effects into different ones. For example, adding Cuke to a product with "Calming" transforms it into "Glowing" (worth +48% instead of +10%).
  2. The ingredient adds its own effect — if the product has fewer than 8 effects and the ingredient's effect isn't already present, it gets added to the product.

The order you add ingredients matters because transformations apply to the current effect list before the new effect is added. The same three ingredients added in different orders can produce completely different results.

How Sell Price Is Calculated

The final sell price uses this formula:

Sell Price = Base Price × (1 + Sum of All Effect Multipliers)

Each effect has a fixed multiplier that adds to the price. High-value effects like Shrinking (+60%), Zombifying (+58%), and Cyclopean (+56%) dramatically increase what customers will pay. Negative effects like Toxic, Explosive, and Seizure-Inducing add 0% — they don't reduce the price, but they waste an effect slot that could hold a valuable one.

All Base Products and Default Effects

  • OG Kush — $38 base, starts with Calming (+10%)
  • Sour Diesel — $40 base, starts with Refreshing (+14%)
  • Green Crack — $43 base, starts with Focused (+16%)
  • Granddaddy Purple — $44 base, starts with Sedating (+26%)
  • Methamphetamine — $70 base, starts with Energizing (+22%)
  • Cocaine — $150 base, starts with Euphoric (+18%)
  • Shrooms — $65 base, starts with Calming (+10%)

Effect Multiplier Tier List

Effects are ranked by their price multiplier. Aim to stack as many top-tier effects as possible:

  • S-Tier (+50% to +60%): Shrinking, Zombifying, Cyclopean, Anti-Gravity, Long-Faced, Electrifying
  • A-Tier (+40% to +48%): Glowing, Tropic Thunder, Thought-Provoking, Jennerising, Bright-Eyed
  • B-Tier (+30% to +38%): Spicy, Foggy, Slippery, Athletic, Balding
  • C-Tier (+10% to +28%): Calorie-Dense, Sedating, Sneaky, Energizing, Gingeritis, Euphoric, Focused, Refreshing, Munchies, Calming
  • F-Tier (0%): Disorienting, Explosive, Laxative, Paranoia, Schizophrenic, Seizure-Inducing, Smelly, Toxic — these waste a slot

All 16 Ingredients and Their Effects

Each ingredient costs money and adds a specific effect when mixed:

  • Cuke ($2) — adds Energizing (+22%)
  • Banana ($2) — adds Gingeritis (+20%)
  • Paracetamol ($3) — adds Sneaky (+24%)
  • Donut ($3) — adds Calorie-Dense (+28%)
  • Viagra ($4) — adds Tropic Thunder (+46%)
  • Mouth Wash ($4) — adds Balding (+30%)
  • Flu Medicine ($5) — adds Sedating (+26%)
  • Gasoline ($5) — adds Toxic (0%)
  • Energy Drink ($6) — adds Athletic (+32%)
  • Motor Oil ($6) — adds Slippery (+34%)
  • Mega Bean ($7) — adds Foggy (+36%)
  • Chili ($7) — adds Spicy (+38%)
  • Battery ($8) — adds Bright-Eyed (+40%)
  • Iodine ($8) — adds Jennerising (+42%)
  • Addy ($9) — adds Thought-Provoking (+44%)
  • Horse Semen ($9) — adds Long-Faced (+52%)

Tips for Maximum Profit

  • Cocaine is the profit king — at $150 base price, even a modest multiplier yields high absolute profit. A cocaine mix with 4+ top-tier effects can sell for over $500.
  • Order matters — experiment with ingredient order. Adding Cuke first vs. last can change which effects get transformed.
  • Avoid 0% effects — Toxic, Explosive, Paranoia, and other F-tier effects waste valuable effect slots. If a transformation creates one, try reordering ingredients.
  • Use the calculator — rather than wasting in-game money on failed experiments, test your mixes here first. Each ingredient costs real in-game currency, so optimizing before mixing saves resources.
  • Stack S-tier effects — getting Shrinking (+60%), Zombifying (+58%), and Cyclopean (+56%) on one product is the holy grail. Research which ingredient orders achieve this.

Frequently Asked Questions

The sell price equals the base product price multiplied by (1 + the sum of all effect multipliers). For example, if you have a $150 Cocaine with effects totaling +180%, the sell price would be $150 × 2.80 = $420. Each effect has a fixed percentage multiplier ranging from 0% (Toxic, Explosive) to 60% (Shrinking).
Yes, ingredient order is critical. When you add an ingredient, it first transforms any existing effects according to transformation rules, then adds its own effect. Adding the same ingredients in a different order can produce completely different final effects because transformations cascade differently.
A product can have a maximum of 8 effects at once. Each ingredient can potentially add one new effect (if it is not already present and the cap has not been reached). Since you start with 1 effect from the base product, you can add up to 7 more through mixing, though transformations may reduce or change existing effects.
The highest-value effects are: Shrinking (+60%), Zombifying (+58%), Cyclopean (+56%), Anti-Gravity (+54%), Long-Faced (+52%), and Electrifying (+50%). Stacking several of these on a high base-price product like Cocaine ($150) creates the most profitable mixes in the game.
Cocaine has the highest base price at $150, making it the most profitable product for mixing since effect multipliers scale with the base price. A fully optimized Cocaine mix with top-tier effects can exceed $500 sell price. However, cheaper products like OG Kush ($38) have a lower investment cost and can still be very profitable relative to their ingredient costs.
You can add up to 8 ingredients per mix at the mixing station. However, the practical limit for valuable effects is often fewer since you can only have 8 active effects total, and adding more ingredients beyond that mainly just transforms existing effects rather than adding new ones.

Embed this Calculator

Copy the code below and paste it into your website's HTML. Your visitors can use this calculator for free.

px × px
<iframe src="https://calculatorteam.com/embed/schedule-1-calculator" width="100%" height="600" style="border:none;border-radius:12px;" loading="lazy" title="Schedule 1 Calculator"></iframe>

Report an Issue

Let us know what's wrong with this calculator. We'll review and fix it as soon as possible.