Schedule 1 Mix Calculator: Maximize Your Product Profit
Schedule 1 is a popular drug empire simulation game where players build a business from the ground up. One of the most important mechanics is the mixing system — combining base products with ingredients to add effects that increase the sell price. Our calculator lets you experiment with every possible combination to find the most profitable mixes without wasting in-game resources.
How the Mixing System Works
Every product in Schedule 1 starts with a base price and one default effect. When you add an ingredient at a mixing station, two things happen:
- Existing effects may transform — each ingredient can change certain effects into different ones. For example, adding Cuke to a product with "Calming" transforms it into "Glowing" (worth +48% instead of +10%).
- The ingredient adds its own effect — if the product has fewer than 8 effects and the ingredient's effect isn't already present, it gets added to the product.
The order you add ingredients matters because transformations apply to the current effect list before the new effect is added. The same three ingredients added in different orders can produce completely different results.
How Sell Price Is Calculated
The final sell price uses this formula:
Sell Price = Base Price × (1 + Sum of All Effect Multipliers)
Each effect has a fixed multiplier that adds to the price. High-value effects like Shrinking (+60%), Zombifying (+58%), and Cyclopean (+56%) dramatically increase what customers will pay. Negative effects like Toxic, Explosive, and Seizure-Inducing add 0% — they don't reduce the price, but they waste an effect slot that could hold a valuable one.
All Base Products and Default Effects
- OG Kush — $38 base, starts with Calming (+10%)
- Sour Diesel — $40 base, starts with Refreshing (+14%)
- Green Crack — $43 base, starts with Focused (+16%)
- Granddaddy Purple — $44 base, starts with Sedating (+26%)
- Methamphetamine — $70 base, starts with Energizing (+22%)
- Cocaine — $150 base, starts with Euphoric (+18%)
- Shrooms — $65 base, starts with Calming (+10%)
Effect Multiplier Tier List
Effects are ranked by their price multiplier. Aim to stack as many top-tier effects as possible:
- S-Tier (+50% to +60%): Shrinking, Zombifying, Cyclopean, Anti-Gravity, Long-Faced, Electrifying
- A-Tier (+40% to +48%): Glowing, Tropic Thunder, Thought-Provoking, Jennerising, Bright-Eyed
- B-Tier (+30% to +38%): Spicy, Foggy, Slippery, Athletic, Balding
- C-Tier (+10% to +28%): Calorie-Dense, Sedating, Sneaky, Energizing, Gingeritis, Euphoric, Focused, Refreshing, Munchies, Calming
- F-Tier (0%): Disorienting, Explosive, Laxative, Paranoia, Schizophrenic, Seizure-Inducing, Smelly, Toxic — these waste a slot
All 16 Ingredients and Their Effects
Each ingredient costs money and adds a specific effect when mixed:
- Cuke ($2) — adds Energizing (+22%)
- Banana ($2) — adds Gingeritis (+20%)
- Paracetamol ($3) — adds Sneaky (+24%)
- Donut ($3) — adds Calorie-Dense (+28%)
- Viagra ($4) — adds Tropic Thunder (+46%)
- Mouth Wash ($4) — adds Balding (+30%)
- Flu Medicine ($5) — adds Sedating (+26%)
- Gasoline ($5) — adds Toxic (0%)
- Energy Drink ($6) — adds Athletic (+32%)
- Motor Oil ($6) — adds Slippery (+34%)
- Mega Bean ($7) — adds Foggy (+36%)
- Chili ($7) — adds Spicy (+38%)
- Battery ($8) — adds Bright-Eyed (+40%)
- Iodine ($8) — adds Jennerising (+42%)
- Addy ($9) — adds Thought-Provoking (+44%)
- Horse Semen ($9) — adds Long-Faced (+52%)
Tips for Maximum Profit
- Cocaine is the profit king — at $150 base price, even a modest multiplier yields high absolute profit. A cocaine mix with 4+ top-tier effects can sell for over $500.
- Order matters — experiment with ingredient order. Adding Cuke first vs. last can change which effects get transformed.
- Avoid 0% effects — Toxic, Explosive, Paranoia, and other F-tier effects waste valuable effect slots. If a transformation creates one, try reordering ingredients.
- Use the calculator — rather than wasting in-game money on failed experiments, test your mixes here first. Each ingredient costs real in-game currency, so optimizing before mixing saves resources.
- Stack S-tier effects — getting Shrinking (+60%), Zombifying (+58%), and Cyclopean (+56%) on one product is the holy grail. Research which ingredient orders achieve this.